Julian Stadon: Director

is an Australian artist/designer/curator/researcher/educator living in Linz. Originally studying Marine Biology, then Fine Arts and a Master of Electronic Art, Stadon’s current PhD research focuses on how art can better our understandings of identity, augmentation aesthetics, the relationship between bodies, embodied data and data bodies in the Anthropocene.

His nomadic practice-based research interfaces art, bio-digital entanglements, identity, embodied interactivity, food ecologies, sustainability, culture and society. Previously he was the founder/director of Dorkbot Perth and marart.org and has worked in several academic roles including postions at University of the Arts London, FH Salzburg, University of Hertfordshire/Tianjin Academy of Fine Art and Curtin University. Currently Julian teaches Dataism and Ludic Ecologies at the Interface Cultures Programme, Kunstuniversität Linz 

Alice Jarry-Girard

is a professor in the department of Design and Computation Arts at Concordia University (Montréal). She holds the Concordia University Research Chair in Critical Practices in Materials and Materiality, is the associate director of the Milieux Institute for the Arts, Culture, and Technology, and the director of Milieux’ Speculative Life Biolab.

As an artist-researcher and educator, she specializes in site-specific responsive works, sci-art practices and socio-environmental design. Her research brings concerns about sustainability, aesthetics, and politics to bear critically upon materiality, material production, and contemporary matters-of-concern regarding urban infrastructure. Her current works focus on residual matter and smart-biomaterials for the built environment. She examines how materiality – engaged in processes of transformation with sites, technology, and communities – can provoke the emergence of adaptive forms and resilient socio-environmental relations.

Andreas Benz

is an Austrian based software engineer from Würzburg Germany. Training as an electronics technician for energy and building technology Andreas gained his first experience with HTML, CSS and JavaScript as a hobby.

IT got really serious when in 2016 in front of the then committee of the innovation platform I4.X he was able to present his idea for an autonomous and resource-based economy. After overwhelming feedback and a good dose of naivety, I decided to found my own startup and to further develop his skills and knowledge in the field of software development. Andreas currently works as a frontend developer for NimbusCloud

Erik Overmeire

is a creative coder/artist based in Rotterdam (NL) where in 2010 he graduated from the Willem de Kooning Academie. He is part of World Wilder Lab where, together with Kasia Molga, he works on the intersection of art, science, design and technology to facilitate artistic expression for biological entities.

Besides his work with World Wilder Lab he also regularly collaborates on the production of artworks or exhibitions by artists such as Geert Mul, Kasia Molga, Ricardo O’Nascimento and Alicia Framis.

Boris Debackere

is a media artist with his main interest being the possible integration of different expression forms, with an emphasis on electronic sound and image. Most of his recent work and research is concentrated on translating and transforming the cinema concept into other forms like Live Cinema performances and audiovisual installations. His work includes ‘vortices’ and ‘probe’ reactive installations dealing with the relationship between the viewer and the screen. Boris teaches at LUCA School of Art in Brussels and is Lab Manager at V2_ Rotterdam.

Jan Misker

Jan loves to work on interdisciplinary projects, on the cross-section of art, technology and society. He learned a lot about this as project manager at V2_ Lab for the Unstable Media, Rotterdam, NL (2006 – 2020)

Prior to this he worked as a PhD researcher at Delft University of Technology, NL and at Carnegie Mellon University, Pittsburgh, USA.

Jan is also a ertified yoga teacher (Vinyasa & Yin)

 

Daniel Artamendi

Daniel Artamendi is a computer engineer, artist and curator. He started his relationship with the aesthetic practices working in Arteleku, the legendary art production center in Donostia-San Sebastian, Spain, as a technical coordinator of the activities and supporting the Artist in Residence program. Later, he jumped to Tabakalera to work in Ane Rodriguez Armendariz’s cultural project until late 2018. He has colaborated with other art institutions in Spain ( Laboral, Medialab Prado, FCAYC, Donostia 2016 – European Culture Capital, Carreras Múgica Gallery, KM and others ), and helped artists of any artistic practice to develop the tech side of their projects.

His ongoing arts based research is centered in articulating tensions between labor and digital technology. His works cover different topics such the authorship in artificial inteligence age, robot rights or the consecuences of fully automated work enviroments.